Hi, I’m Wikho Doman, a passionate game developer and 3D artist with a passion for creativity and technical excellence. With a background in game design, modelling and texturing, I thrive on bringing imaginative ideas to life, whether it’s through stunning visuals or immersive gameplay experiences.
Over the years, I’ve honed my skills in tools like Blender, Substance Painter, Unreal and Unity, crafting unique projects that challenge the boundaries of what’s possible in game development. I specialize in creating highly detailed 3D environments, intuitive game mechanics and engaging user experiences.
In addition to my technical expertise, I’m a collaborative team player with experience in working on multi-disciplinary projects, from procedural terrain systems to advanced AI mechanics. I’m constantly seeking new opportunities to grow, innovate and contribute to exciting projects.
When I’m not crafting worlds or solving creative challenges, you’ll find me exploring new tech, working on personal projects or mentoring others in the art of game development if they ask for help. Whether you’re here to connect, collaborate or just explore my work, I’m excited to share my journey with you!
Project Title: Realistic Lantern in the Forest
Description: This project showcases a highly detailed and atmospheric 3D render of a rustic lantern illuminated in a serene forest setting. The lantern’s intricate design, combined with realistic lighting and texturing, creates a warm and inviting focal point amidst the natural backdrop of the forest floor. Each element, from the glow of the lantern to the subtle textures of the surrounding environment, was meticulously crafted using Blender and Substance Painter, emphasizing my commitment to achieving realism and artistic precision. This piece highlights my ability to blend intricate modelling with immersive storytelling through visuals.